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Burgershot General Programming SCM()

 
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SCM()
Awide
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#1
2021-06-27, 09:46 AM
jokes on you all haters i use SCM to split long messages 

*grabs popcorn*
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BigETI
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open.mp Developer

Posts: 107
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Location: Germany
#2
2021-06-29, 04:17 PM
jokes on you all haters i use SendClientMessage to split long messages

*grabs popcorn*
[Image: github-samp-icon.png]
Otakeiro
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#3
2021-07-03, 02:37 AM
Wtf? translation was kind of bizarre
Kwarde
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Location: The Netherlands
#4
2021-07-09, 09:32 PM
(2021-06-27, 09:46 AM)Awide Wrote: jokes on you all haters i use SCM to split long messages 

*grabs popcorn*
Code:
hook function SendClientMessage(playerid, color, const message[])
{
    if (strlen(message) <= 144)
    {
        return continue(playerid, color, message);
    }

    //Message split code goes here

    return ~IsPlayerConnected(playerid);
}

There, no need to use seperate functions.
Awide
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Burgershot Member
Posts: 62
Threads: 5
Joined: Sep 2019
Reputation: 5
#5
2021-07-10, 09:20 AM
(2021-07-09, 09:32 PM)Kwarde Wrote:
(2021-06-27, 09:46 AM)Awide Wrote: jokes on you all haters i use SCM to split long messages 

*grabs popcorn*
Code:
hook function SendClientMessage(playerid, color, const message[])
{
    if (strlen(message) <= 144)
    {
        return continue(playerid, color, message);
    }

    //Message split code goes here

    return ~IsPlayerConnected(playerid);
}

There, no need to use seperate functions.

But I can, and I do.
Desolation Roleplay has closed. You can download the gamemode here: https://www.burgershot.gg/showthread.php?tid=2272
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